Creatures of Voraniss: The Kul’Matha

Apart from the poachers and trespassers that occasionally venture into Voraniss, you won’t find a more despised creature than the Kul’Matha. Standing on average around five to six feet tall, their bodies are covered in green, brown, and black scales that look slimy to the touch; the perfect colors to help them blend in with their surroundings. Best described as lizards that walk around on two legs, they have claimed ownership of the Voraniss swamps for generations and don’t take kindly to anyone asserting otherwise. Some people speculate that they are the cause of rumors stating that Voraniss has alligators in its southern freshwater. This is not in fact true, for the climate of the temperate forest would not support such things.

 
Upon first glance one will immediately notice not just the claws and razor sharp teeth, but the long tails of these creatures. These tails are prehensile, meaning they have the ability to grasp or hold objects. Additionally, the tails help the Kul’Matha with balance, swimming, and even their ability to find and eat food that lives up in the trees.

 
One of the reasons that the Kul’Matha have lasted as long as they have, despite being surrounded by enemies, is the fact that they are venomous. One bite or scratch from a Kul’Matha can kill if the wound is not tended to; and the death is not a pleasant one. Reports suggest that discomfort begins with redness and swelling around the area of impact. This can quickly lead to tingling, burning, stinging, or other rather abnormal feelings upon the skin. Things will then escalate into nausea, dizziness, breathing difficulties, confusion…then finally either paralysis, coma, or death depending on how fortunate the individual is. The strangest part of all of this is that each victim will begin leaking green fluid from the eyes, nose and ears, usually right before the final stage of the venom’s journey. When a Shaman or Healer see this in Voraniss, they know they don’t have a lot of time left to save the wounded.

 
To make matters worse, it isn’t just the venom that makes the Kul’Matha feared. They are also harbingers of diseases that effect the rest of the populace. Besides the mites and threat of rabies, the Kul’Matha have a wide variety of bacteria that live on their body that can cause outbreaks. Warriors getting into confrontations with the Kul’Matha, if they were lucky enough to survive the venom, soon learned that cleaning up after a fight was just as important as the battle itself.

 
Being semi-aquatic creatures, the diet of the Kul’Matha consists of a lot of fish, snakes, and frogs; anything that they can catch in the murky swamp waters that they call home. Particularly aggressive Kul’Matha have been known to climb trees to chase after birds and fat squirrels that they think might make a good meal. It is worth noting that these creatures are not opposed to eating other humanoids, but they won’t go out of their way to hunt them except during the summer solstice. More often than not they like to be left to their own devices and are ultimately opportunistic hunters that will take advantage of anything or anyone that enters their territory without permission. They won’t bother the Lycan population if the Lycans don’t bother them.

 
That being said, if a Lycan or other humanoid does happen to enter the territory of the Kul’Matha, they’ll need the help of whatever benevolent spirits they believe in. The Kul’Matha do not fight fair; hunting in small raiding parties while using their stealth to its fullest advantage. They can see perfectly fine in darkness and will never fight you directly if they can help it. Instead they will rely upon surprise attacks and ambushes to minimize their losses. They are clever hunters who have adapted to a savage environment and don’t concern themselves with civilized concepts of honor and decency. To them, survival is the most important part of any violent exchange whether hunting food, or hunting an enemy. They have been found to be more active during the daylight hours because of their reptilian biology. The darkness seems to leave them slow and sluggish.

 
This biology is one of the reasons locals believe the Kul’Matha are so active during the time of the summer solstice. Celebrating the sun during its highest altitude of the year, the creatures become emboldened and construct a variety of ostentatious floats and river barges. They use these creations to cross over the rivers from the swamp and into Lycan territory where they teach their young brood to raid; “blooding” them as it were, and teaching them to become full-fledged warriors. This practice is just another reason why such hostile tensions exist between the two species.

 
There is more to them than their brutality, however. The Kul’Matha are also highly intelligent and have developed a language of their own, both verbal and written. They should be praised for their contributions to herbal medicine as well, for their own Priests somehow manage to take swamp plants and turn them into very sophisticated medicines that are far beyond anything any other species in Voraniss has been able to accomplish thus far. It is also said that the Kul’Matha are experts in reed weaving, making many baskets and primitive pieces of furniture using the techniques passed down through their culture.

 
Their villages primarily consist of clusters of small huts on stilts that you can find scattered throughout the swampland region. None of the villages are enormous and individual populations never seem to exceed beyond the low hundreds. While they can see in the dark, the Kul’Matha seem to love fire and will announce the presence of their homes with an abundance of torchlight almost like they are warning you “We’re over here. Stay away.”

 
Despite their love of stealth and keeping quiet while on the prowl, the Kul’Matha have a fondness for ceremonial dress and will adorn themselves with bright plumage and necklaces of clinking teeth and bones when gathered together in their own villages. Outsiders speculate that these collections of trinkets and feathers are a Kul’Matha’s way of attracting a mate, or proving that one can provide for another. The more trophies a Kul’Matha has, the more powerful and respected they seem to be. Unlike many species, size doesn’t seem to play a role in how they choose their leadership, leading many to think that the Kul’Matha place much value in action over words or ideas and assumptions of weakness.

 
This concept seems to be true in terms of gender as well, for the females of the Kul’Matha do fight alongside the males from what most have reported. What is peculiar, however, is that the females seem to be highly valued to the males. Warriors have said that after slaying a female Kul’Matha in battle, the remaining males have beserked and raged all at once. Researchers hypothesize that this may be evidence that the Kul’Matha are matriarchal in nature. The only visible difference between the two genders as far as we can tell, is that the females seem to possess extra glands upon the cheek bones that house a more potent venom that is capable of disintegrating flesh.

 
The last interesting piece of information we have on the Kul’Matha pertains to their sense of spirituality. Like many of the creatures that make their home within Voraniss, the Kul’Matha have reverence for the natural world and its bounty. Instead of worshipping a variety of totems or spirts though, they focus on one creature: a very large winged serpent they call Kul’Mathanigalurgtha. Supposedly they believe that they were born when this serpent laid her eggs upon the earth and breathed her fire across the world.

 
Love them or hate them, the Kul’Matha have lived within Voraniss for many years and are here to stay. Most of the locals have learned just to leave them alone out of respect and fear for the capable creatures, but every so often tempers will flare and fights will break out. This is just life in Voraniss. The wheel will always keep on turning.

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