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Legends of Voraniss: Riel the Ram

The lands of Voraniss weren’t always filled with werewolves and giant men. There was a time, long ago, when the Elves flocked to her forests to enjoy a deep and profound connection to the natural world. This place has always been a haven to those with respect for the wild places, and so it was only right that the Elven people should also make a home here in the shadows of the ancient oak trees.

 
The locals believe that the Elves treated these lands not as a place to settle or conquer, but as a spiritual retreat more than anything else. Some people even believe that it was the Elves that built some of the oldest shrines you can find here still. There is one thing that is consistent in their stories and memories, however, and that is the legend of Riel’iefyr; fondly known as Riel the Ram.

 
While they may disagree on the term: Wizard, Sorcerer, or Druid, everyone agrees that Riel’iefyr was a master of fire. He was a paragon of his art, truly a prodigy of evocation and flame. It was he that tended to the many torches and bonfires of the shrines and always made sure that the spirits had a guiding light with which to find their way home. More than that, it was he who always made sure that the Elves and peaceful folk of those early times never went without warmth during the long winters.

 
Riel’iefyr went about his work without complaint and even seemed to enjoy using his gift for the benefit of the people around him. He did what he could to make their lives bearable, and in turn they would offer him food, drink, or shelter for a night here and there. His work allowed him to travel much of the forest that otherwise went undisturbed which allowed him an up close and personal view of many of the different creatures and animals that made their home in the undisturbed wilderness. Life probably would have gone on much the same for Riel, but as is its nature…change was destined to come.

 
Nobody really saw the Darkness coming. If they had, surely they would have taken preventative measures to limit its influence. There were hints of its malice in the beginning, but only vague oddities that could be chalked up to unseasonable coolness and early sunsets. It wasn’t anything they hadn’t seen before, and so all of the warnings went unheeded until the Darkness could no longer be ignored. Those that were there finally knew there was a problem when one summer day the sun just didn’t rise, at least that’s the story that has been passed down through their families.

 
Problems only escalated from there. Without the sun everything became dark and cold. Even bonfires were refusing to light. It was as if there was a heavy blanket cast down over the land that smothered any hope of radiance. Nobody could see their way through the forest without light, and many Elves became stranded despite their innate visual prowess. There was something unnatural about this Darkness, and it sucked up more than just light and warmth. Hope became a rare commodity, for how can one fight what they cannot see?

 
Riel’iefyr took this assault on the light very hard. To him it was a personal attack, or some kind of insult to his honor. Was he not a bringer of fire and heat? Living in a world where he was not allowed to use his gifts did not interest him, and so he stubbornly set out to find the source of the misfortune that had befallen the people and land he loved. He struggled to find his way, but his feet remembered what his eyes could not find in the endless haze of darkness. Step by step he wandered deeper into the forest, afraid of what he would find.

 
When the Darkness overwhelmed him, Riel’iefyr knew he was close. The shadows were so heavy that they reminded him of the space between the stars in the heavens, the endless void of emptiness that existed only to make the illustrious brilliance of the cosmos appear all the more radiant. He had read about things like this before; spirits of darkness that fed off of the light and life force of entire peoples. They were so terrible and feared that they had never been given a proper name, but they were supposed to be myths! It couldn’t possibly be what they were dealing with now…could it? The Elf shuddered at the possibility and wrapped his arms around himself to shield his body from the cold.

 
“You do not belong here,” a deep voice whispered.

 
Riel’iefyr jumped, his skin crawling with discomfort. He couldn’t be sure, but it had felt like the voice was speaking directly into his mind. There was understanding without sound, and certainty that the message had been specifically intended for him. “Who goes there?” he cried back. “Show yourself!”

 
“I am all around you,” said the voice, “I am Darkness. I am Despair.”

 
“Leave this place!” Riel’iefyr shouted again. He waved his arms through the air in an attempt to dissipate the concentrated blackness. “You are not wanted!”

 
The sound of laughter echoed everywhere, mocking the Elf’s demands. “I will consume this place.”

 
The shadows began to shift and change, rushing past Riel’iefyr in a tangible whoosh. He squinted his eyes to make sense of the movement and a horrible ethereal face flashed before his eyes. This continued for what felt like an eternity as the Darkness danced before him. One moment the face was there, and then it was gone. The creature was everywhere, and the poor Elf couldn’t be sure that it hadn’t devoured him already. He felt weak and lost, like all his efforts had been in vain. What could he possibly do as he stared down the face of an ancient spirit? It was so mighty and he was so, so small.
Riel’iefyr clenched his hands into tight fists and dug his fingernails into the palm of his hand. He was so frightened that he didn’t realize how powerful his grip was, and the warmth of his own blood startled him back to reality. He couldn’t let himself be lost to this creature. His people were counting on him. This forest was counting on him. The Elf defiantly raised his eyes to match the gaze of the haunting face of Darkness. “I will not let you expand your grasp on this world any further.”

 
“Pathetic mortal. What hope do you have in the face of my power? I have taken all the light from this place. You have nothing that can stop me.” The great being retorted. It seemed amused by the futile act of defiance.

 
It may have been true that all the light was gone. It may have even been true that on his own Riel’iefyr had nothing he knew of that could have stopped the malevolent spirit, but that wasn’t going to stop him from trying. The Elf grit his teeth and concentrated on the warmth of the blood that had awakened him from his lament. There was some heat that still lived, some fires that never went out. So long as his heart continued to beat, he would carry his own flame.

 
Energy began to gather about him. Other spirits who were drawn to his determination began to pull away at the Darkness with curious fingers. His stalwart resistance began as a single spark within the space they created for him, and the stubborn Elf poured all of his courage and will towards stoking that ember. The cold was starting to fade from his body now, and he could see his fingers start to glow with golden light.

 
“Your efforts are meaningless,” the spirit barked again. “I will put out your light forever.” The Darkness converged all around him and attempted to grab him. It would have succeeded too if the goodly Spirits of the forest, which Riel’iefyr had long tended to, hadn’t placed themselves in its path.

 
Riel’iefyr cried out louder, and the light on his fingers and hands began to spread rapidly over his body. Soon he was fully encompassed in the golden glow, and the Darkness was forced to retreat back a little ways. “I’d like to see you try!”

 
Furious, the Darkness drew in its breath and began to suck the other spirits out of the air. If they were going to protect the pesky Elf, then they would die with him.

 
A bone cutting chill erupted throughout the area, and Riel’iefyr could feel icicles growing upon the ends of his ears. This light was only enough to keep the creature at bay, not enough to slay him. He needed more power. More light. In that moment, he knew he needed to push himself beyond his limits if he was to have any chance of taking this thing down.

 
Placing his palms together, Riel’iefyr formed a circle with his arms and closed his eyes as he tried to concentrate. He listened to the beating of his heart, to the blood rushing through his veins. He could feel the warmth from the golden light that had surrounded him and continued to push what energy he had left into amplifying it. He wasn’t sure how long he could keep the magic stable, but he was also too stubborn to give up. The golden glow turned red, shifting through a spectrum of fiery colors before it finally turned white and solidified around his body like a tangible shield.

 
The Darkness shrieked and lunged forward, lashing out at what he most feared. Riel’iefyr was ready for him this time, and he released the tenuous grasp he had upon his explosive magic.

 
Silence. Nothing but silence at first. Gradually a dull roaring sound filled the air, and then finally, an explosion of light and flames. Riel’iefyr’s body was torn apart by his own magic, but the furious light could not be held back now that its handler had released the reins. The brilliant white light lit the area and the Spirit of Darkness shrank into nothingness beneath its blinding rage. It was done.

 
They say the land experienced immediate relief after that explosion. The fires they had been trying so desperately to light flickered into existence all at once. The sun came back, and the cold was snuffed out by a warm wind that gushed forth out of the area following the blast.

 
The Elves and other locals were so grateful to Riel’iefyr for his aid that they implored the spirits to reward him for his deeds, a request which they were only happy to oblige. His heroic spirit was given new form beyond death, one that honored the nature of his life. Riel’iefyr became Riel the Ram: representative of Fire and Light in the spirit realm; known for strength, stubbornness, and sacrifice. To this day they say you can find him wandering the forests and mountains of Voraniss; leading lost adventures to safer places and lighting any unattended shrine fires and torches with a touch of his horn.

 

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Places of Voraniss: Arashimura

Hidden upon a cliff overlooking the southern forest, the ruined keep of Arashimura blends in with the stone of nearby mountains. As far as recent memory can recall it is one of those structures that has just always been there. Its appearance gives testament to that fact, for the land has reached out to start reclaiming it, and has done quite the number on the place. The roof has mostly crumbled away, and the walls are green with vines and roots both inside and out. If you get close enough the pungent odor of damp earth will envelop you. A heavy blanket of silence rests over this place as it lies forgotten in its eternal vigil, waiting for some adventurous soul to come and unlock its many secrets of once upon a time.

In an attempt to discover the origins of this place I quickly came upon a problem. None of the locals knew anything. The keep was too old. Too mysterious. It hadn’t affected their families, or their history as far as they knew, and so they had left it to its own devices with nothing more than mild curiosity. I asked all the werewolf packs, who directed me to the scant few Elves that remain within our borders. Then the Elves directed me to the Trees. They were the oldest and wisest of beings, the Elves reassured me. If anyone had been around to see the construction of the keep it would be them.

I set off from there to find the Ent Grove. It shifts around every so often so you can’t always count on it to be in the same place twice. It surprised me that I hadn’t considered talking to them before until I remembered that they were notorious for slow speech and straying off topic. If I was going to get the information I needed out of them, it was probably going to take a while. No matter, I told myself. There was knowledge to be had and my mind was hungry for their truth.

Through Voraniss I hiked until I found them setting down their roots close to the river fork that lives halfway between the shrines of Bear and Wolf. I could hear them before I saw them as they gently swayed in the breeze, sighing with happiness as they reached up towards the sun with ancient creaking joints. The Ents always make me smile. They are huge creatures, capable of great destruction if they chose to march into battle, but they are also very gentle. They appreciate the simple joys of life and from them I believe all of humanity could learn how to better love the world they are a part of.

I approached the Ents and greeted them; customarily listing out all the types of trees that were gathered in the area: Oak, Birch, Maple, Ash, Beech, Elm, and so on and so forth. It is important to the Ents that each Tree receive its own recognition in greeting. Once I made the mistake of not distinguishing between Sugar Maple and Red Maple and they were very offended. Hard lesson learned. I was fortunate this time and didn’t make the same mistake, so the Ents were forthcoming with information. I would need to go and speak with Autumn-Elm.

For those of you reading this tale that don’t know who Autumn-Elm is, he’s the oldest tree in all of Voraniss. He’s so old that most of his leaves are gone, leaving him in a perpetual autumnal state; thus the name. He is venerated by all races and peoples of our land, and considered to be blessed by Gaia herself with longevity and wisdom. It is said that when he was in his prime one leaf given freely from his branches could heal even the direst of ailments. Since then he has been a collector of history and legends, sharing what he knows with those that come to speak with him…provided you have earned his trust. I knew I couldn’t go see Autumn-Elm empty-handed. We weren’t that well acquainted yet, and I didn’t want to start our relationship off on the wrong foot. Up to the Shrine of Salmon I ventured, collecting a vial of sacred water from a nearby stream. It would be the perfect thirst quencher for a blessed tree.

I’m sure you don’t care about the tedious portions of my adventures, the ones in which I wandered around the Voraniss wilderness and hopped from place to place as I followed my trail of inquiry. I shall spare you from further derailment, and tell you now what I learned from Autumn-Elm; along with my reassurances that he was very grateful for my gift. According to him, the story begins not in Voraniss itself, but in the lands of Teng Hua with a woman named Tatsukawa Yamabukime.

According to Autumn-Elm, Yamabukime was a Priestess from across the seas who was guided to Voraniss by a great Serpent spirit, or some kind of wingless dragon. She wasn’t your typical pacifist Priest, or froofy ceremonial type. Yamabukime was a Warrior Priestess who spoke with the authority of thunder and struck with the speed of lightning. When she came, all she carried with her were the clothes on her back and a beautiful katana bound in deep blue and adorned with aquamarine stones that reminded her of the sea.

The spirit led her great distances and up the cliffs until she arrived in the area where the present day keep stands. From up there she could see far across the beautiful and foreign landscape, knowing deep within her heart that she would never return home to Teng Hua. Before the sun set she could make out the approach of heavy storm clouds and knew that she had to make herself some shelter if she was going to survive in this place.

That night the winds raged and the rain fell in violent torrents from the sky. The storm did not disappoint the Priestess, and was as dangerous as she had predicted. Suddenly, without warning, lightning split the night sky in a powerful flash of blinding light; and the rocky cliffs shook with heaven’s fury. But the lightning began to move with purpose and took form as the great Serpent that she knew from her travels. He curled himself into a circle as he neared the ground, still sparking and flashing as though his body was made of the lightning itself. His powerful heat charred the earth where he spiraled and soon he was gone.Lightning Strikes

The next day, Yamabukime rose from slumber so that she might get a better understanding of what had transpired the night before. It had been hard to see exactly what happened in the dark, so it fell upon the light to provide answers. Much to her surprise, a perfect circle had been burned into the rocky ground where the lightning serpent had touched it. This was the sign she had been waiting for, a sign of her purpose in this place. All around her she could feel the power of the natural world swelling with pride, and the song of the elements in harmonious rhapsody.

Brick by brick Yamabukime began to build around the circle. We know now that the structure wasn’t a keep at all, but rather a temple or monastery intended to act as a point of empowerment for the elemental spirits. She made slow progress until Autumn-Elm took up some of the heavy lifting, and some playful Pixies started to help by enchanting the stone to be lighter. Each time she put a stone into place, Yamabukime would say a heartfelt prayer to the sky. A normal person probably would have grown weary of such endless manual labor, but Yamabukime never tired. She worked for years until her task was finished, and the stone monastery was complete; centered on the circle of lightning that had marked the earth. The place was aptly named Arashimura, which in her tongue used the words “Arashi” or storm, and “Mura” meaning circle.

Autumn-Elm believed that Yamabukime had intended for this place to be enjoyed and beloved by the peoples who worshipped the elements as she did, but when he went back one day to visit her…she had disappeared. He can’t be sure where she went, but he believes that she finally grew her own wings and was carried off by the breeze to where she was needed next. All that was left behind was her beloved katana, which he sealed up within the temple walls for a worthy soul to discover when the time was right.

Arashimura has changed since then. Now it is mostly inhabited by us werewolves of Hygar’s line looking for a place to escape the sun and find a shady corner. I myself have my own room within the keep where I keep a few modest shelves of books and scrolls that I’ve collected over the years. I call it my own personal library. It is hard to imagine that once upon a time this place was built by the determination of one woman and her wild friends, a woman that vanished without a trace. I wonder what happened to her, or where her blade might be hidden, but those are mysteries that must be solved another day. For now, I have a newfound respect for this place and will teach the others about what I’ve learned. The story of Yamabukime will not be forgotten again.

Lore of Voraniss: The Asena Pack by Gundulf (Adrian Cronin)

The Asena Pack, though not the oldest pack in Voraniss, was one of hardest for Hygar to convince to join his newfound nation. These wolves had taken to the darkest aspects of their nature. They would raid the villages both within the wilderness of Voraniss as well as outlying neighbors.

Many of their Pack were the remnants of what was once known as Darkspire. Without a diplomatic purpose most armies break, giving into desertion and infighting; but the bonds of the pack are not so easily cast aside. And so when the strongest of the wolves arose, a bitten lycan General by the name of Brutus, the pack was given purpose once more.

As Brutus grew bolder, even building ships in order to raid the coast of faraway nations, a different wolf was organizing the other packs.

This wolf was, of course, Hygar Athame; the future Arch Druid of what would come to be known as Voraniss. Hygar knew that Brutus was getting out of control, but did not yet have the numbers to challenge him directly. And so Brutus attacked the many strongholds of neighboring nations; never returning to the same place twice, swelling his ranks with the bravest of warriors from each nation and preparing for the conquest of the Darkspire wilderness. 

It was not until Brutus began to turn his warriors back towards the peaceful villages within Voraniss that Hygar knew he was out of time. For Hygar’s counterpart, Mouse, had witnessed the destruction of one of the villages. Hygar knew if he did not act quickly, that numbers be dammed, she would be bringing the purging light of Vandor to the Asena tribe.

So he mustered what he could of his ever growing Druidic pack and called upon as many allies as he was able before meeting Brutus on the battlefield.

On the eve of the battle, the full moon rose. And something did not feel right in Hygar’s gut. There was a stillness in the air, and it wasn’t long before he heard the howling of Brutus’ first wave. Mouse was already at the vanguard with a sizeable force of Vandorian Templars who had answered her call, and they were cutting a bloody swatch through the front line of the Asena pack. Hygar decided to tap into his growing mastery of nature and discern a path to Brutus himself. Oddly enough, Brutus was attempting the same thing towards Hygar, hoping to slay Hygar and swell his ranks with limited loss of future minions.

Hygar transformed fully and charged off towards Brutus, spotting him long before Brutus had been able to focus his senses. When Hygar landed in a crash before the General and his bodyguards, much of the battle came to a pause upon hearing the magically infused roar that Hygar blasted in Brutus’ direction.

Hygar was by far the largest wolf any of the lycans had ever seen. While the Asena pack looked forward in awe, Brutus’ rage doubled and his body cracked and distorted into the form of a hideous, drooling wolf with shambles of cracked armor adorning his menacing body.

The two clashed ferociously, smashing and splintering nearby trees. The battle lasted many hours with most of the wolves of either side looking on in amazement.

Alas, Hygar was outmatched in terms of sheer martial prowess. Brutus had been a veteran of countless wars across the years. But Hygar carried the blessings of many of the totem spirits this day and, unbeknownst to him, the favor of both Gaia and Luna. The longer the fight lasted, the stronger he became, and the faster he seemed to be regenerating. Finally Brutus, covered in blood and patched fur, including a nasty wound across his eye which looked to be permanent, fell to his knees and told Hygar to finish it.

For a moment, drunk off of battle, Hygar considered ending Brutus and taking control of this massive pack. With an army this size Hygar could shake the realms to its very core. But this was the corruption of Darkspire. A corruption which had distorted many of these beautiful creatures into the monsters that now stood here before him.

Hygar walked toward Brutus slowly, shifting effortlessly without slowing pace, and placed Brutus’ head in his hands. As Hygar’s hands laid upon him, Brutus’ many wounds began to heal. Even his mangled eye. Taking a cue from their master, the many Druids began to heal and resurrect the fallen warriors of either side.

Brutus could not comprehend such mercy. A mixture of shame and humility washed over him and seemingly without notice, he felt his head bend into a bow.

Hygar allowed Brutus command over the Asena pack, but peace would be brokered between all the packs within Voraniss. Their differences celebrated with their wolves free to choose which pack to follow. All Alphas would report to Hygar and they would unite in times of conflict and strife.

Many of the Asena pack broke off and joined with packs better fitting their values and customs. The need to follow strength now a choice instead of a necessity.

Legends of Voraniss: The Story of Osag

If you ask around the Realms, people will tell you all kinds of things about spirits. Some adventurers believe that spirits are simply the restless dead, while others will tell you that spirits are their own type of being from another plane of existence. Going farther out there, some people will think you’re talking about booze and they’ll get all excited. In Voraniss we have a special relationship with the spirits; for there are many that have chosen to take residence within our borders. Some of these spirits take the shape of animals, and we have built various shrines to them all throughout our territory. One of my favorite spirits is Osag, the Guardian Bear, and it is he who I wish to tell you about.

Osag’s legend is one beloved by our locals. It begins long, long ago when humanity first arrived within the lands presently known as Voraniss. Never before had they seen such ancient trees, and they felt as dwarves beneath a giant’s heel. Fish and game were bountiful, and so the humans were able to wander free from place to place as they followed after that which they hunted.

Osag was one of these early humans; a proud warrior who led his tribe forward by the point of his spear. Osag’s life hadn’t always been so blessed, however. He had grown up without parents, as many adventurers do. His mother had fallen early on to a particularly harsh winter famine, and his father had died a warrior’s death charging into combat against an enemy tribe. The others helped him as best they could, but he was expected to pitch in often; to prove beyond a doubt that he was more than a burden. The labor made him strong, and by the time he was a young man he was larger than most of the adults. Osag’s size made him a natural leader on the hunt, and the strength and wisdom that came with his experiences made him a fierce opponent.

I tell you this so that you might understand what was going through Osag’s mind when he first entered the forest and saw a wounded bear cub struggling to survive on its own. With no parents in sight the weakened creature mewled and cried out in distress. It was a perfect target for the hunters; easy prey for them to enjoy without risking their health or energy. But Osag couldn’t let them take the creature, for something in him related to its predicament. He remembered how alone he had felt without his parents to guide him, and his heart softened. Instead of dinner, the creature became his companion.

As Osag aged, so did the bear. It grew larger and more powerful, towering far above the men of the tribe when it stood on its hind legs. Many of the others in Osag’s tribe were wary of the creature, for they did not trust the instincts of a once wild animal; especially not one as huge as the bear. Osag didn’t mind though, and he continued to treat the bear as a brother. They hunted together, slept next to one another, and even shared their food.

One fateful winter Osag’s tribe was having trouble finding game. They had traveled south towards the thicker forests of the land, but heavy snowfall had left them stranded and hungry while the deer outran them. The people began to get restless, and supplies were running low. As desperation grew one man suggested that Osag let them kill and eat the bear so that they might save themselves. Osag refused, and a fight broke out as tempers flared.

Punches were exchanged as the two men brawled to resolve their differences, and Osag threw his adversary to the ground where he got a mouthful of snow. Furious that he could not beat the mighty Osag with his fists, the man got back to his feet and reached for his spear. Raising his arm behind his head, he threw it forward before Osag could arm himself. Only, he didn’t aim for Osag…he aimed for Osag’s beloved bear. Osag cried out in warning, springing to life as he ran for his companion. There wasn’t enough time to get his own weapon, or to hit the soaring spear out of the way. Sorrow swelled up deep within his heart as the realization dawned upon him.

Osag did the only thing he could think of and threw himself into the spear’s path. The weapon pierced his lungs and pinned him to the ground. Everyone was in shock, but none more so than Osag’s bear who no one now dared touch. It stood up on its hind legs to roar, chasing off the scared and confused tribesmen before returning to Osag’s side to lay down and press a nose into his cheek. Osag knew there was no way he was going to live, and so he used the last of his strength to turn his head and smile at his friend.

When his remaining life finally drained from him, Osag’s strength failed and his forehead rested upon the bear’s nose as his body slumped. For days the bear lay beside Osag, not even bothering to get up and eat. Without his friend, his savior, his heart was broken. The spirits of the forest, those that whisper between the trees, were moved by the brotherhood of bear and man, and they took pity upon Osag who had sacrificed himself to save a creature of the wild. Using their great magic, they pulled the essence of the hero back to the woodland and gave him new form. Osag was to become a bear, a guardian spirit of the creature he had given his life to defend. Joy would return to the earth, and that year Spring came early.

 To this day, you can find Osag keeping watch over all of Voraniss by his den near the forest where he fell. He’s more bear than man now that the memories of his former life have faded over time, but they say he’s still always watching out for orphans and lost souls. If you watch long enough, they sometimes even say you can see him playing with the other bears like he’s always been one of them.

Character Spirituality & Religion

In my last article about roleplaying tips and tricks I briefly touched upon the subject of the divine. In a fantasy realm where we’ve literally seen the wrath of the Gods in action, spirituality and religion should play a large role in our culture. A character who isn’t living under a rock should have some opinion about these goings on, and as a result, will have a way to better connect to the immersive world around them. But where does one start with all this rigmarole? How does one decide what one’s character thinks and feels about such a deeply personal subject? Luckily for you, we’re going to break down that process and give you some key points to think about that should help you with your decision making.

1.)    The Realms is in a unique situation where you can be any creature and have any backstory that you want. However, this doesn’t mean you should necessarily write in your own deities. As such a long running LARP, Realms has a vast history and lore that has been going on for many, many years. Learn what the setting already has, ask around and see what your options are before you generate new content. You’ll be adding to the continuity of the world and setting yourself up for interactive relationships with other players.

2.)    Consider your character’s history and where they grew up. Was there a cathedral or temple in their home town? If so, what Gods/spirits were they exposed to in their early life? Did this affect them in any meaningful way? Some people resent being told how to worship, other people cling to what they know and are familiar with. Find out what kind of character you have and think about their history in a deeper way. In Voraniss, we have Mogar who struggles to have any kind of relationship with the Gods. In his backstory he spent much time trying to survive in a world hostile to Orcs. No matter how much help he needed, he never saw the Gods come to his aid and so Mogar feels betrayed by the divine. He acknowledges their existence, but doesn’t actively worship any of them yet because of his painful history.

3.)    If you don’t have a backstory that is super fleshed out, think about your character’s general personality. What is important to them? What are their goals? Sometimes the answers to these simple questions are enough to guide a character towards a particular God’s domain. When my own character, Mouse, first started adventuring and making friends she knew she wanted to protect the people that had become important to her. She also knew that she wanted revenge upon the demons that had made her time in the Abyss unbearable. As it turned out, there was a deity that already existed who had both Protection and Vengeance as domains and Vandor became a perfect fit.

4.)    Let’s say that you do all your research and still can’t find a God/divine being that fits with what your ideas are. What do you do? If you’re going to create your own, think about how to make it different from anything else the game has to offer. How does this being like to be worshipped? Is there any organization to your Church? Ranks? Are the members of this religion easily identifiable? Does the God have a symbol? Is this God or religion going to bring something unique and special to the game? Will it be contributing to immersion or are you just trying to be silly? It is important to remember that when you make a deity, they sort of become community property. You aren’t making them just for you, but also the world. A magic marshall may not interpret your ideas the same way that you do. Don’t get angry or upset, just go with the flow.

5.)    People may disagree with me on this one, which is fine, but I like to encourage people not to bring real world deities into a fantasy setting. You don’t know what people’s OOC religious backgrounds are, so an easy way to avoid offending anybody is by not touching that subject matter at all. On top of that, I’d like to encourage people to get more creative than relying on something that already exists. It can’t hurt you to push yourself a little further, right?

Hopefully this gives you some stuff to think about as you continue your LARPing adventures. Even though I’m writing this from the perspective of a Realms LARPer, I think some of the points are fairly universal. You can take them with you and brainstorm no matter where you’re making your characters. Have any questions, need help with some research? Hit me up. I’m always available to help with this kind of RP project! 

(Featured image photo credit goes out to Samantha B. Flanagan!)

Reflections of a Newbie: By DJ Sapienza (Varrmagn)

I’ve had plenty thoughts about Realms and Voraniss bouncing around in my head lately and I thought I would share some of them as a sort of reflection on Uncle Cecil’s and the calendar year. I want to sort of sum up my experiences as a newbie. I’ve been thinking a lot about some of this, especially at and after Uncle Cecil’s.

I decided to really expand on this idea after reading the post Renee made about all of our experiences over the weekend. And in that vein, I’ve got more to say about some of you than others. I hate to say it, but that’s mostly because I simply haven’t interacted with some of you enough. I’m really hoping to change that with upcoming events though!

I’ll probably get a bit sentimental in a way, and ramble some; but I hope nobody minds either.

THE EVENTS

Realms & Voraniss…
Renee has been bugging me for years to join and Derek started too, even before I was told about the forming of the Nation. I avoided the issue for plenty of reasons. I really dislike new situations and people, I feel a weird sort of guilt trying to insert myself into a pre-existing group, I was either not able or not willing to travel; and some other reasons. I knew some people had been in Realms for most of their lives, or did other games, or were just so much more experienced and I was intimidated.

 I am actually glad I resisted until now. I was guilted and bribed into trying Voraniss, knowing it would be a small group (to start, at least!). I was made to feel like I was helping to start something new, heading down a fresh path that would also be new to others so that my own broad newness would parallel the experiences of more veteran players in the new Nation. With Renee and Derek being back in NY and recruiting locally, with generous carpooling arrangements to events, and with the willingness of others to travel here to NY for Nation activities I haven’t really felt like the geographic separation mattered.

The Nation of Voraniss is one I would want to be a part of, even OOC. Open, but close-knit. Protective, but not possessive. Welcoming and intimidating, as appropriate. These are the snap-shot impressions I have developed and I feel they are reflective of some of the best aspects of the Nation. We have grown quickly, but with purpose and vision. There is so much respect earned and given within the nation, even to a newbie like me. I feel like I belong, IC & OOC. In that respect, I have blatantly tried to make my character’s experience directly parallel my own.

Frankly, I truly never expected to get this excited about the whole thing. I never thought I would make so many new friends so quickly. I admit to feeling a bit overwhelmed and anxious about it. But I can’t imagine changing it if I could.

Black & White…

The Voraniss coming out party. I was really honored to be a part of that. First time LARP event ever and I was part of something truly spectacular. And that was only the reveal!

The ritual performed there has also stuck with me in a quiet but significant way. It was an aspect of LARP I had never heard of, never considered. And it was pretty well done, and it was done in such a way as to feel a very deep and meaningful.

I got introduced to a handful of people, and I tried to take note of many more. I managed to forget most of their names automatically; there was just so much I was trying to take in, but some of their faces and characters stuck with me. I felt mostly unnoticed except as a part of Hygar’s new venture. But there were a few who took the time to interact with me which I awkwardly appreciated, and that was enough for my first event.

It was also my first chance to get to know large portions of the Pack. I was a bit standoffish, but quickly warmed to people. I took the easy path of “stoic observer” and was accepted, but encouraged to dip my toes in the waters, and rewarded with fun every time I did.

Uncle Cecil’s…

My second event, and my first event where I partook of any sort of questing or fighting. I had a better idea of what I was walking into. Discussions and crafting sessions and even lots of joking around really helped. I truly felt a part of the Pack and Nation at this point. I feel like being accepted by and associated with some players who were well-known and had earned some respect among the Realms was a big help. I never once felt like I thought I might as a “newbie.” I was accepted, involved, and even respected. I felt like I had to prove myself and earn those things. But I also felt like I was being given a real chance to do so.

The second ritual was truly impressive. I was honored to be a part of it, very proud of myself. I had put a lot of thought into the moment I was provided with and as cheesy as it is, once the ritual started, it didn’t feel like role playing at all. Just role filling. I remember watching for reactions from people. Voraniss seems to be getting a reputation for spectacle. And it’s glorious. From where I stood, I saw the crowd grow. I saw them lean in and step closer to hear what was going on. They were literally drawn in. And the crowd participation… There was less than I had hoped, but more than I had expected. But I felt like it was a powerful addition to, and a strong validation of what we were doing. In the moment and in general. I hope others had the same impression.

I know the questing was not plot heavy, but I thought it was well-done from the event side. Things I wished were different were largely the results of other players, or things beyond anyone’s control. I was genuinely pleased and impressed with most of the nation to nation interactions. I had heard plenty of trash talk from all sorts of people; some of it whispered in serious tones, some of it shouted like a 3 Stooges scene… But when it came to the quest and getting things done – I barely noticed any of it, and truly felt unaffected by it. It was refreshing and inspiring.

I drank. A lot. By my standards. I don’t think of myself as a lightweight, but I am not a heavy drinker. I’ve never wanted to be. But I learned a new level of my own intoxication. And I think it was good. I felt safe enough to really let go. I pushed my bounds and learned that super drunk me wanders around giving awkward compliments. I knew I was out of my comfort zone, but I never felt at risk. First of all, the whole hall was mostly looking out for each other. But mostly, I had my Pack. It was loads of fun.

THE CHARACTERS (I am going to try to be mostly IC here)

Hygar…
I sometimes have a difficult time separating Hygar from his alter-ego, Derek. I never really had a chance to get to know one before the other. Hygar is the founder. The leader. The Alpha. But he fills the role in one of the most subtle ways I’ve ever seen. He sets a goal, and he works towards it fastidiously. He gives expectations instead of orders, and he lives up to them himself first and foremost. In character he sets the standards high, and perches himself at that pinnacle; and then he lifts others up with him so that everybody can share in his vision.

At events, he literally leads from the front. We need no standard bearer, for he IS the standard. The point we rally to whenever needed. But I for one have never felt tethered. I’ve been given the freedom to explore this world in my own way, but fully knowing I am never truly on my own. This is the Nation Hygar has created around himself.

Mouse…
I honestly don’t know what to say about Mouse that somebody else hasn’t thought or said before. I sort of think of her as the “perfect companion” for Hygar. They can each function perfectly well on their own, but when together, she pushes things to a whole other level.

I think that’s what she does. She pushes. She pushes people she likes or has an interest in to do more or better. I bet she pushes buttons on people who annoy her. And I’m sure she’d happily push her actual enemies off the nearest cliff. (Maybe this is why she’s so proficient with pro-enchanted?)

Gavin…
Forgive me for gushing, and don’t take offense, but I have been continually amazed by Gavin. Every single time I interact with him, even for a few seconds, he pulls me deeper into the world of Realms. Every. Single. Time. And it’s not just that. He is constantly elevating the experience, and getting others to “up their game” but he does it in such a subtle way. To use a buzz word… He does it IMMERSIVELY.

I’ve come to look to him when I have some sort of issue or difficulty. He has helped me learn and grow both as a player and as a character, without me even knowing I needed that help. He uses the simplest things to help create a richer, deeper experience. From something as small as a feather, to something as simple as an otherwise inconsequential task. I really look forward to being able to quest and fight by his side.

Mogar…
Oh Mogar… I really wasn’t sure what to make of you before this weekend. I was actually worried you and Varrmagn might not get along. But you came out of the box swinging and knocked it out of the park. You managed to make an orc rather endearing. After Uncle Cecil’s, I frown to imagine Voraniss without you!

I know I was a slow student, but you were more than happy to try and teach me anyways. I just wanted to practice calling my shots, but you insisted I learn to fight not lose. I didn’t appreciate it at the time, but looking back… Your reputation as a fierce fighter is well-deserved. You were a tougher opponent on the training field than most I faced on the battlefield. (Even though I’m sure you were holding back at least some.)

Stewhart…
You are an intriguing fellow. You somehow manage to combine being playful and stoic. I get the impression of you as being soft-spoken, cool and collected while out and about (questing and such). But then at the end of the day, when among Pack or friends, you seem no stranger to letting loose and ramping up the shenanigans. I really appreciate the sort of balance you have and bring to the group.

Esther…
A little ball of genuine innocent ferocity. It’s tough not to feel protective of your excitable, cute nature. But I’d hate to be the one to rub your fur the wrong way! (Figuratively, I promise!) You have so much enthusiasm for everything that it’s difficult not to get swept up in it!

Wynn…
Your gentle curiosity is a real treat to have as part of the group. So far in our group, you’ve been like the warm soft gooey center of a delicious freshly-baked cookie. I am pretty excited to see just how you grow and find yourself a place in the pack. I wonder what sorts of adventures you’ll find to take us on alongside you.

Artair…
I think you’re going to end up embodying the phrase “walk softly and carry a big stick.” Armed with just a dagger and a handful of new spells, you were right there in the thick of things behind me. You were a real boon, and a literal life saver. Not to mention, you had the cutest animal companion of the weekend! (I can’t remember, did you ever decide on a name for your friend?)

Lyra…
I admit, I’m a little confused by you… You have embraced the Pack whole-heartedly, and I really hope you feel like you’ve gotten the same back… You’ve been there a lot, but haven’t much jumped into the thick of things. I am worried you might not have found your niche yet… But I see you as a firework… One of the ones that doesn’t draw a lot of attention as it sizzles and sparkles up to the clouds, and then right at the apex, it bursts into something spectacular. I am VERY much wanting to quest with you, and can’t wait for the chance to do so!

Like I mentioned before, there are more of you in the Pack, I just haven’t had much chance to get to know you IC yet. But I have no doubt that it’s my loss, and just a matter of time before we fix that!

THE PEOPLE

(Derek)
Out of character, he’ll work his fingers to the bone, even if he has to use an antique machete to do it. Any expectations he has are simple and reasonable – that everyone contribute what they can – and his rewards to those working beside him are beyond generous.

In the real world, I’ve shown up at varying times. Not once has he seen me at the door and thrust a project in my arms, or said “DSAPS, DO THIS!” But on several occasions, I’ve walked in and after a few minutes offered to help, and usually I’m given a rundown of things that need doing. I’ll pick one, and work on it, trying to give it my full attention, because Voraniss doesn’t do anything half-assed. And even when the reason I am there is to work, he’s always grateful.

Renee…
It doesn’t come up much, but I’ve known Renee for a long time. Longer than anyone else in the group, I think. So let me mention something that might not be evident to some of you…

When you see how excited she gets about the Pack and the Nation and our adventures together… She’s holding back. What we’re all doing together really makes her happy. She puts so much of herself into this, and she’s too stubborn to really ask for very much in return; even though she deserves it. She just wants this to work, to grow, to be amazing.

Tonya…
You and I have gotten along since the first moment. You’re an interesting and intelligent person, and always seem to have something interesting to say. I really appreciate that and I’m really glad to have met you.

Craig, Cat, Kayla…
I’ve barely begun to get to know any of you, so it’s hard for me to really say much, but you’ve all been great. I was really worried about feeling like an outsider joining a group where most people knew each other already, but you’ve each done plenty to make me feel like an idiot for worrying about that.

Justin…
It’s been a ton of fun to meet somebody in real life who shares such a wide range of interests and appreciations. It was really unexpected, but awesome.

Jake…
I feel bad for saying that I was pretty put off by you at first. But damn, if that wasn’t the best example I’ve ever had of not judging a book by its cover! I’m REALLY sorry if I gave you the cold shoulder at first… You’re an awesome guy, and I’m sorry I doubted that!

Honestly, I could ramble on for several more pages, but I’ll be surprised and grateful if you’ve even read this much. Long story short… Realms, Voraniss, The Pack, and all of you… Have really exceeded my expectations in nearly every possible way. I’m hooked; and it’s your fault!